- MEDIEVAL TOTAL WAR 1 MOD MOD
- MEDIEVAL TOTAL WAR 1 MOD UPGRADE
- MEDIEVAL TOTAL WAR 1 MOD MODS
- MEDIEVAL TOTAL WAR 1 MOD PLUS
Also helps the TW veterans a better stone to grind their skills. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear. Calling the Mongols best cavalry faction was almost a joke. One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW.
MEDIEVAL TOTAL WAR 1 MOD MOD
This mod features three previously unplayable factions The Mongols, and the Timurids, and the Papal States with freshly buffed strengths and brand new units.
MEDIEVAL TOTAL WAR 1 MOD MODS
Therefore it is vital that you have already installed the expansion and the above two mods before adding mine.
MEDIEVAL TOTAL WAR 1 MOD PLUS
IMPORTANT: The Mongolphobia Mod and all the versions are done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Please read through the complete readme file enclosed with the Mod before you begin the merging.
This review is a part of the readme file. Medieval II Total War: Mongolphobia Mod v2.1 README By: EL_Bandito(HG)
It probably helps with the late game because since they are different factions there is not one AI That goes on rampage, although this is theoretical.Posted on 08/03/08 10:09 PM (updated 09/25/08) File Details What divide and conquer does is add more units and factions to the game as well as expand the map. Some factions Don't really have many of the same issues ad Dale, but playing as the good guys seems definitely harder.Įdit: both third age 3.2 vanilla and DAC are single player experiences. It's probably good to try to original just to get a feel for it. I think D & C fixes some of that, but I don't know and I'm yet to try it myself. Now DESPITE all of this, It's still a good experience specially the first times I'd say. The AI doesn't need to worry because they just get added population every few turns. Otherwise I was severely limited to tier 1 and even with tier 1 the replenishment was something like 7 to 10 turns. I needed such upgrades to get my tier 2 infantry going. And even then since the growth is so slow, I was not upgrading to wooden walls until turn 150 or so for most of the area. The population is made so that it you do not build every single population building, it will never advance to the next tiers. (Free units out of nowhere, can't go broke, etc) The recruitment is one thing that really bothers me along with the populations and the cheats the AI gets. Every turn I'm fighting the little 3 to 5 units stacks, sometimes multiple, before they join a main army and cause trouble. Unlike me, they can actually recruit everything at every time. What is not said is that rhun actually starts with quite a few cities with income on the thousands each. And then slowly and methodically beat rhun in a huge campaign. There is a little castle down there that must be taken so I proceed to do that. However all I have currently Is those two cities, and another 2 pathetic villages that will quite literally will not grow until turn 120 or so. I got to make my way south and push as agressively as possible before rhun gets to be an economical power and just stomps everything with top tier units.
MEDIEVAL TOTAL WAR 1 MOD UPGRADE
I got my main city which can only upgrade to wooden walls, and a city that can upgrade fully but with pathetic population and miserable income. Along with design choices that make it very grindy.Ĭase in point. The AI gets a LOT of cheats and you pretty much have to expertly fight most battles to win. It's a fun experience at least the first times, although it gets a bit grindy and repetitive. I got no experience with divide and conquer, but have played third age. Then divide and conquer is a submod to that one. I'd suggest you try both to get the one more akin to your liking.